Ever since I was a kid, I wanted to turn my imagination into reality. I started out as a 2d artist, sketching my ideas and later creating digital artworks. In high school I discovered 3D art and saw its potential. Fast forward to today and I’ve recently graduated from Gnomon School of Visual Effects with a Bachelor of Fine Arts in Digital Production. Thanks to some great teachers, I am now proficient with many of the major industry standard software and obtained the knowledge of the full CG pipeline. Concepting and modeling are my favorite things to do and are what I specialized in. As well as trying finally put my knowledge into a professional setting, I’m hard at work creating my own work! Currently working on a short called Max Q, which is all a part of my worldbuilding project called Cursed Dreams.

Away from art, I am a drone pilot, photographer, hiker, gamer, and vehicle enthusiast. Whenever I get the chance to go out whether to the city or deep into the wilderness, I always carry my camera and/or drone.

Thanks for reading! Hope you enjoy your time here and feel free to take a look at my socials! I often post wip and finished work there first. If you got any questions feel free to reach out!

Contact: bennett3104@gmail.com

Software Knowledge:

Maya – Blender – Onshape – Plasticity – Zbrush – Substance Painter – Mari – Unreal Engine – Adobe Photoshop – Krita – Adobe After Effects – Adobe Illustrator – Affinity – Adobe Lightroom – Darktable – Mudbox – Davinci Resolve – Nuke

Artistic Skills:

Hard-surface Modeler – 3D Generalist – Texture Artist – Lighter – Compositor – Sketching Concept Art – Digital Matte Painting – Graphic Designer – Photography – Videography – Drone Photography – Drone Videography

Hard-surface Modeler Demo Reel 2026

I am always open for commissions or work so feel free to contact me using the form below!

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